Friday, September 24, 2010

Halo:Reach


One of the things I hate most about video game reviews is that they can be too long winded. I generally enjoy the quick bullet pointed reviews or the thought out witty short video reviews. Well folks, I am not one for recording myself talking or doing much of anything. Maybe in the future, so for now, here is my stab at a video game review of Bungie’s Halo: Reach released for the Xbox 360.

Coming from someone who doesn’t normally play first person shooters I have to say that I really enjoyed the game for three reasons: I got to create my own character, the plot was a done such that you didn’t need to have played the previous games to get into it, and the attention to the architecture was stellar. I know to some that creating a character may be a weak point to liking a video game that has so many other awesome elements to it but, it was because I got to create my own character that I felt more attached to the character than the usual solider one would normally expect from a Halo game.


The one thing about this game that I view as a double edge sword is that the realism. While this game looks beautiful, it does depart somewhat from the previous “cartoon” look. This time around you actually feel like you are in a war zone similar to the likes of Medal of Honor.

In short: play it, you’ll like it. Hell, you would even like watching someone else play it.

Oh, and for another end note, this game is awesome to play in campaign mode.

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